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Research Paper


FRAMEWORK FOR GAMIFICATION BASED E-LEARNING SYSTEMS
FOR HIGHER EDUCATION IN EGYPT

Article 5, Volume 17, Issue 4, October 2017, Page 59-71
DOI: 10.21608/ijicis.2018.7932
Author: M Elabnody
College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT)

Abstract

With gamification, design elements known from games can be used in several ways; Businesses have begun to use gamification to enhance profitability, staff have turned work into a game in order to reduce the monotony, serious applications like work and education are being started using mechanisms borrowed from game design, by adding elements from games into non-game elearning applications. This study aims to identify how the elements of gamification affect user experience and increase their engagement with registered subjects.

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A SURVEY OF TOP 10 OPEN SOURCE LEARNING MANAGEMENT SYSTEMS

  • INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH
  • VOLUME 5, ISSUE 09, SEPTEMPER 2016
  • ISSN 2277-8616
  • Author: M Elabnody
  • College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT)

Abstract

Open Source LMSs are fully flexible and customizable, so they can be designed in line with your school/organization’s brand image. Open Source LMSs can also be converted to social learning platforms. You can create an online community through your LMS. This paper describes the most important features in learning management systems (LMS), that are critical to compare and contrast depend on your system requirements. Also represents a multiple LMS providers that are designed to use in university environment.

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